![]() ![]() In the case of Sonic CD 2011, all of the loops are located in Scripts/Bytecode/PS003.bin, which controls the sound test. See ya by Kurausukun at 12:12 AM EDT on ApUpdate: I have found where the loop points are in all of the games. ![]() ogg files, could you please upload them? I'd love to hear the new soundtracks. by Koto at 6:08 AM EDT on ApGood luck in your adventure! BTW, if you have the Sonic 1/2 2013. Also I don't have a Sonic Retro account, so I'm not sure how I would contact Taxman, or even if I did if he would actually tell me, but thank you. Or you can ask Taxman how the loops are done, as he is the man behind the remakes.Įdited 8:09 PM EDT Apby Kurausukun at 9:37 PM EDT on ApThanks for the info, I'll see if I can't find the place those values are stored now that I know them-If I can, then I can use this for Sonic 1/2 2013. by Koto at 8:08 PM EDT on ApWell, maybe is not exactly what you want, but here are all Sonic CD official loop poins. by Kurausukun at 6:08 PM EDT on ApThat was my thinking-I'm pretty sure there's a file somewhere that controls it, but I have no idea what that file could be. I am going to post a rip of the game's data here in hopes that some kind soul who is much smarter than I will find where the loop data is: by Kirishima at 2:03 PM EDT on ApJust a guess, but if loop points are not on the ogg files themselves, then there is probably an extra file somewhere specifying the loop points that the game also uses(PC Bloodrayne 2 is an example, but that uses mp3), or the loop points are somewhere in the games code. ogg files CAN loop, or if the loop points are in another file somewhere I've searched through the data and found absolutely nothing. ogg loops by Kurausukun at 1:44 AM EDT on ApIn the 2011 re-release of Sonic CD (and in the 2013 re-releases of Sonic 1 and Sonic 2), the music is stored as. ![]()
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